In-game communication

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In-game communication

Post by Angel_Boy on Mon Mar 25, 2013 12:47 am

Just bringing this to the attention of the university it is a mod that allows someone to host a server and chat with others while in KSP thought it could be useful for big launches for example if something goes wrong an engineer can tell the kerbonaut how to fix it.

forum.kerbalspaceprogram.com/showthread.php/41922-0-18-0-19-Kerbal-LiveFeed-Passive-Multiplayer-Plugin-Client-Server-0-5-3


Last edited by Angel_Boy on Tue Apr 02, 2013 1:35 am; edited 1 time in total
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Re: In-game communication

Post by Commander Error on Mon Mar 25, 2013 9:55 am

Yeah, KLF. Depending on how things go, we might schedule "game nights" and all play together or something.
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Re: In-game communication

Post by BGraves on Thu Mar 28, 2013 10:22 pm

I see no reason why we can't do that sooner rather than later. I can set one up if anyone wants to schedule a time to play together. Since a bunch of the people in the university seem to be Canadians like myself, we may have similar timezones.
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Re: In-game communication

Post by Commander Error on Fri Mar 29, 2013 8:58 pm

I'm in Eastern Standard, but I base all my time schedules of GMT.
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Re: In-game communication

Post by ROFLCopter64bit on Thu Apr 04, 2013 6:23 pm

If anyone wants, I can make a program to replicate it but based for our needs.
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